OS:Windows20005.0( ) :NVIDIAGeForce4MX440withAGP8X(4403)Generalprotectionfault! ::SerializeBin<-(ClassUWindow.UWindowComboListItemItemTop[1])<-UClass::Serialize<-(ClassUWindow.UWindowComboListItem)<-TestReach<-(ClassUWindow.UWindowComboListItem)<-UObjectProperty::Serialize<-(ObjectPropertyUWindow.UWindowComboList.Selected)<-TestReach<-(ObjectPropertyUWindow.UWindowComboList.Selected)<-UField::Serialize<-(ObjectPropertyUWindow.UWindowComboList.VertSB)<-UProperty::Serialize<-(ObjectPropertyUWindow.UWindowComboList.VertSB)<-UObjectProperty::Serialize<-(ObjectPropertyUWindow.UWindowComboList.VertSB)<-TestReach<-(ObjectPropertyUWindow.UWindowComboList.VertSB)<-UField::Serialize<-(ObjectPropertyUWindow.UWindowComboList.Owner)<-UProperty::Serialize<-(ObjectPropertyUWindow.UWindowComboList.Owner)<-UObjectProperty::Serialize<-(ObjectPropertyUWindow.UWindowComboList.Owner)<-TestReach<-(ObjectPropertyUWindow.UWindowComboList.Owner)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.Sort)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.Sort)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.Sort)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.WindowShown)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.WindowShown)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.WindowShown)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.Clear)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.Clear)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.Clear)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.GetLookAndFeelTexture)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.GetLookAndFeelTexture)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.GetLookAndFeelTexture)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.Setup)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.Setup)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.Setup)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.Created)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.Created)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.Created)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.FindItemIndex)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.FindItemIndex)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.FindItemIndex)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.FindItemIndex2)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.FindItemIndex2)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.FindItemIndex2)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.GetItemValue)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.GetItemValue)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.GetItemValue)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.RemoveItem)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.RemoveItem)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.RemoveItem)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.GetItemValue2)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.GetItemValue2)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.GetItemValue2)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.AddItem)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.AddItem)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.AddItem)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.InsertItem)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.InsertItem)<-UFunction::Serialize<-TestReach<-(FunctionUWindow.UWindowComboList.InsertItem)<-UField::Serialize<-(FunctionUWindow.UWindowComboList.SetSelected)<-UStruct::Serialize<-(FunctionUWindow.UWindowComboList.Set這些是什么意思啊哪位大哥幫忙解決一下只要進(jìn)游戲一會(huì)就出現(xiàn)這個(gè)然后游戲自動(dòng)關(guān)閉了
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操作系統(tǒng): 窗口 2000 5。0(建造: 2195)處理器: 和 255 MB 隨機(jī)存取儲(chǔ)存器的 GenuineIntel 未知的處理器 @2003個(gè)百萬赫茲錄象機(jī): 和 AGP8X 的 NVIDIA GeForce4 MX 440(4403)一般的保護(hù)過失!歷史: UStruct:: SerializeBin<- (班級(jí) UWindow。UWindowComboListItem ItemTop[1])<- UClass:: 寫成連載長篇而刊登 <- (班級(jí) UWindow。UWindowComboListItem)<- TestReach<- (班級(jí) UWindow。UWindowComboListItem)<- UObjectProperty:: 寫成連載長篇而刊登 <- (ObjectProperty UWindow。UWindowComboList。Selected)<- TestReach<- (ObjectProperty UWindow。UWindowComboList。Selected)<- UField:: 寫成連載長篇而刊登 <- (ObjectProperty UWindow。UWindowComboList。VertSB)<- UProperty:: 寫成連載長篇而刊登 <- (ObjectProperty UWindow。UWindowComboList。VertSB)<- UObjectProperty:: 寫成連載長篇而刊登 <- (ObjectProperty UWindow。UWindowComboList。VertSB)<- TestReach<- (ObjectProperty UWindow。UWindowComboList。VertSB)<- UField:: 寫成連載長篇而刊登 <- (ObjectProperty UWindow。UWindowComboList。Owner)<- UProperty:: 寫成連載長篇而刊登 <- (ObjectProperty UWindow。UWindowComboList。Owner)<- UObjectProperty:: 寫成連載長篇而刊登 <- (ObjectProperty UWindow。UWindowComboList。Owner)<- TestReach<- (ObjectProperty UWindow。UWindowComboList。Owner)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Sort)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Sort)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。Sort)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。WindowShown)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。WindowShown)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。WindowShown)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Clear)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Clear)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。Clear)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。GetLookAndFeelTexture)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。GetLookAndFeelTexture)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。GetLookAndFeelTexture)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Setup)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Setup)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。Setup)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Created)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。Created)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。Created)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。FindItemIndex)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。FindItemIndex)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。FindItemIndex)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。FindItemIndex2)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。FindItemIndex2)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。FindItemIndex2)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。GetItemValue)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。GetItemValue)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。GetItemValue)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。RemoveItem)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。RemoveItem)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。RemoveItem)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。GetItemValue2)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。GetItemValue2)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。GetItemValue2)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。AddItem)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。AddItem)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。AddItem)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。InsertItem)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。InsertItem)<- UFunction:: 寫成連載長篇而刊登 <- TestReach<- (功能 UWindow。UWindowComboList。InsertItem)<- UField:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。SetSelected)<- UStruct:: 寫成連載長篇而刊登 <- (功能 UWindow。UWindowComboList。組合我用金山軟件給你翻譯的。