OS: Windows XP 5.1 (Build: 2600)CPU: GenuineIntel Unknown processor @ 2538 MHz with 511MB RAMVideo: RADEON 9550 (6553)General protection fault!History: CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package Etc) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Etc 10941455) <- IndexToObject <- ULinkerLoad::CreateExport <- (Enchant_Aura001_Shader01 10941455) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Material LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 NULL) <- USubSkeletalMeshInstance::AttachedMeshRender <- 這是怎么回是啊,,請(qǐng)個(gè)各位高手指教指教啊,,急~~~啊

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